
The Giant Quest — sandbox survival of the third person where we’re playing for the wanderer who travels on the spoons of the ancient Giants

The outside world is deadly to the Nomad, so Giant is not the only means of transportation, but also the medium of the character’s habitat. The nomad drinks the blood of Giants and masters objects and shelter of h combs, feathers, pieces of skin.

Nomad’s target is — find Giant, on by which you can establish a permanent settlement
Game Cycle
The complexity of moving by the giant depends on a few factors: * Resource care. To get to some resources need special equipment. * Sensitivity areas. When moving along the sensitive areas of Giant’s skin reacts to the Nomad and tries to sweep it, comb it. * Mobile zones. The more a part of Giant’s body moves, the harder it is to hold on.
Armours and equipment may consist of more than three types of resources. Combinations can be different.
The battles
A critically weakened giant could die.
The Giants' routes are constructed in such a way that they necessarily overlap with other giants, plants, parasites, water spoons, and other game objects.
Although the Giants are walking on a cyclic route, each passage will be different to what objects they fit.
Each bioma has its own Giants, Parasites, Hazards.
Here you can see the trailer of the project in up-to-date graphics
A here — recording the passage of the prototype of one of the locations
Do meet in mysterious, living, and full diversity of species in a world whose ecosystem is governed by a single principle: not pick more than you need.