Original size 2480x3500
BEST
August
2024

The Giant Quest

Longread translated automatically
198
The winner of the competition
HSE CREATIVE OPEN / Game graphics  
The prizewinner of the competition
DAFES choice. August 2024 

The Giant Quest — sandbox survival of  the third person where we’re  playing for  the wanderer who travels on  the spoons of the ancient Giants

big
Original size 3500x2000

The outside world is deadly to the Nomad, so Giant is not the only means of transportation, but also the medium of the character’s habitat. The nomad drinks the blood of Giants and  masters objects and  shelter of h  combs, feathers, pieces of skin.

big
Original size 800x450

Killer-fichi

Game location — living creature, who lives his life, goes where he wants, interacts with the other Giants and  while responding to the player’s  actions. Two-level survival: relationship between location needs and  survival of a controlled character. You don’t have to look at the Nomad’s needs here, but at the Giant’s condition. If the giant dies, he dies, and  the Nomad.

Nomad’s target is — find Giant, on  by which you can establish a permanent settlement

Original size 3500x2000
Original size 3500x1400

Game Cycle

Movement to  game

is composed of two components: * Movement Giants, which the player can control not  can. They’re walking on their own on the   cyclic routes that cross with the other Giants' routes. * Moved by The Nomad from the Giant’s body, which he/she/nbsp can walk, crawl or climb.
Original size 800x450

The complexity of moving by  the giant depends on a few factors: * Resource care. To get to  some resources need special equipment. * Sensitivity areas. When moving along the  sensitive areas of Giant’s skin reacts to the  Nomad and  tries to sweep it, comb it. * Mobile zones. The more a part of Giant’s body moves, the harder it is to hold on.

Original size 3500x1400
Original size 800x450

Travelman’s parameters

When the Nomad tries to hold on to the  the active gigant’s extremities, it  spends endurance. Health Leather drops slowly and  continuously due to the aggressive environment, and  also from  Parasite’s.
Original size 800x450

Resources on  Giant Hotel

There are two types: Solid (weather, skin, feathers) from  which are made of armor, shelter, guns. Liquid (blood, secrets), healthy, used for the preparation of solutions. Some of the resources are repeated in the 'nbsp; most giants, part unique. One and  that’s  even a resource can produce different properties in  dependence on  the type of object where it’s  has been used.
Original size 3500x800

Craft

Out of the `nbsp; collected resources, the Nomad can create several types of objects. Bronome to protect against `nbsp; the effects of the outside environment, and  also the damage caused by Parasites. Tools for attack, resource collection and  more convenient movement across  different regions of Giant. Solutions to improve the properties of guns, armor, and to attract other giants or Parasites. Shelter for permanent protection against  external exposure.

Original size 3500x600

Armours and  equipment may consist of more than three types of resources. Combinations can be different.

Original size 800x450

The battles

/h2> On  Giant may attack Parasites, which differ according to  properties. Some worsen Giant’s condition, weaken it, promote disease. Others, on the other hand, heal his wounds. A nomad can fight against the 'nbsp; Parasites to preserve Giant’s health.

Original size 3500x2000
Original size 800x450

Ailities

Resource extraction and  Parasite infection destroys Giant’s skin cover, on  wounds that gradually heal. If there’s a lot of wounds, Giant gets sick, which changes his behavior, for example, he  starts to walk slower, smelling in a special way, which attracts more Parasites or other predators of Giants.

A critically weakened giant could die.

Original size 3500x2000

Moving

In  The time of Giants' interaction, when they fight, take care of each other  another, or just very close, the Nomad can move from  one giant to  another.
Original size 3500x2000

The Giants' routes are constructed in such a way that they necessarily overlap with other giants, plants, parasites, water spoons, and other game objects.

Original size 3500x1400

Although the Giants are walking on a cyclic route, each passage will be different to what objects they fit.

Original size 3500x1200

Biomes

Game world consists of  several biomes: rift, bolotto, Waterfalls, Forest, Gorge, Cave.
Original size 3500x2000

Each bioma has its own Giants, Parasites, Hazards.

Original size 800x450
Original size 3500x2000

Hazards

All areas of the outside world are in their own way dangerous to the Nomad. He needs to avoid spatter, evaporatives, spores that spit on plants, moving through the Giant’s body to a safe place, or hiding in the 'nbsp; Shelters.

Original size 800x450
Original size 800x450

Here you can see the trailer of the project in  up-to-date graphics

Loading...

A  here — recording the passage of the prototype of one of the  locations

Loading...

Do  meet in  mysterious, living, and  full diversity of species in a world whose ecosystem is governed by a single principle: not  pick more than you need.

Original size 800x450