
Video games today transcend mere entertainment; they reflect human relationships, social dynamics, and the broader world. Game designers, who serve as vital links between art and technology, bridge the gap among developers, players, producers, and investors. A career in game design presents exciting opportunities, and we offer a unique chance to become a professional with deep expertise at a leading Russian university.

Ranked in:
QS by Faculty’23: 153 (Arts& Humanities)
THE World University Rankings by Subject’22: Top-200 (Arts& Humanities)
U.S.News & World Report Best Global Universities by Subject’22: Top-200
THE Young University Rankings’22: 66
Course Overview
The HSE Art and Design School, part of the National Research University Higher School of Economics, stands as one of Russia’s premier institutions in design, fashion, and contemporary art education. This Game Design degree program allows you to cultivate expertise in the field, acquiring industry-standard technical, creative, and professional skills in a setting that simulates a real game development studio. You will learn to communicate and collaborate effectively, working in diverse, multi-skilled teams to develop your own games from the very start, just as you would in the games industry.
Year One — Conceptualization and Technology
In the first year, students embark on designing cohesive game concepts centered around chosen themes while acquiring proficiency in essential software for pitching their ideas. They master tools for creating images and videos, presentation design software, and 3D graphics and texturing software. Students also gain foundational expertise in the Unreal Engine 5 game engine, learning to seamlessly integrate game components like mechanics, narrative, visuals, and interface to ensure alignment with the core concept and deliver the immersive player experience envisioned by the author.
Core Modules
This module examines the game as a system, analyzing its elements and interactions. Students explore the role of the game’s theme and its connection to rules and mechanics. Game development is approached as problem-solving, emphasizing reproducibility. Students become acquainted with systems thinking, idea generation, visualization through mind maps, and skills in providing and receiving feedback, applying these in cross-evaluation of interim results.
Students explore major board game genres and their mechanics, focusing on developing a game from a given theme. They explore fundamental graphic styles and acquire the basics of graphic design, learning to present their projects effectively. By mastering primary tools for creating vector images, students refine their skills through hands-on practice.
Below: A game by Mariya Laskina.


In this module, students learn how game elements shape gameplay and the phenomena it entails. They are introduced to the concept of the «gameplay loop» and methods for designing it. Gameplay is presented as a sequence of decisions and challenges leading to victory. The focus is on describing games through player decisions, sources of uncertainty, and the impact of game space and time on player choices. Students continue to develop feedback skills and study principles of functional text and research-based writing.
Students study major video game genres, exploring 2D space composition, and mastering the basics of animation and editing. They analyze 2D games of various genres and develop game mechanics in accordance to 2D game needs. The module also covers pixel imagery and techniques for creating collages.
Below: A game by Anna Chertova.
Students study the influence of gameplay on player experience and experiment with designing games based on desired outcomes. They analyze how to express ideas in video games, using serious games not solely aimed at entertainment as examples. Students engage in prototyping and playtesting, assessing how designs impact audiences. This module also enhances research skills: formulating questions or hypotheses, collecting and processing data, formulating theses, and presenting results, particularly in developing a serious game concept.
Students further explore video game genres, options for arranging 3D space, and basics of modeling, animation, editing, and stylization in 3D. They work with 3D graphics and programs for creating animations and visualizing scenes, learning to create game mechanics within technical specifications of a 3D game.
Below: A game by Vladislav Rodin.
This module focuses on in-game learning through tutorials, covering both theoretical and practical aspects. The theory includes different types of learning—external, integrated, explicit, and implicit—and how these are embedded in video game systems. Students explore psycho-physiological effects and cognitive biases related to learning. In the practical part, they use a research algorithm to develop a tutorial, culminating in an oral presentation.
Students learn the basics of working with Unreal Engine 5 for creating game levels, populating them with objects, exploring core genre-specific creation templates, and gaining practical experience. They master the basics of camera, lighting, materials, and sound and learn to configure game controls and in-game events using the engine’s toolset.
Below: A game by Stefania Tantsura.
The educational outcome of the year is to equip students with a deep understanding of game design, development, and analysis. Throughout the modules, students will gain core competencies in graphic design and game aesthetics, learn about game mechanics and systems thinking, and master the basics of 2D and 3D game development. They will explore player engagement, develop skills in prototyping and evaluating player interaction, and gain proficiency in using Unreal Engine 5. Additionally, students will refine research and communication skills, understand the role of feedback and learning in games, and learn to create effective in-game tutorials.
Year two — Systems-based Game Design
In the second year, students delve into various game design specializations using Unreal Engine. During the first half of the year, they focus on creating a platformer and a mobile game. By the third module, students team up in pairs to develop a shooter. At the year’s end, they form teams of four for comprehensive collaborative projects. Throughout the year, students master essential game design skills, such as deconstructing game mechanics, project documentation, storytelling, setting creation, system balancing, level design, and testing. By year’s end, they will have developed seven video game prototypes, emerging as versatile specialists with robust portfolios ready for industry entry.
Core Modules
Students dissect the concept of a «game» into its fundamental elements—such as game objects, spaces, and rules—to better understand and manage game mechanics and their interactions. They also explore user experience (UX), refining it for optimal engagement. This module teaches students to pinpoint the distinct «fun» factor in a setting and translate it into gameplay, guiding the player’s experience via character actions. Through this process, students build a strong vocabulary for discussing game structure, and learn to create documentation that effectively communicates the game’s essence, concept, and core features.
Students acquire foundational skills in Unreal Engine, learning to create interactions between game objects and configure character movements. They master platformer mechanics, produce game prototypes, and comprehend complex gameplay development. The CCC concept (Camera, Controls, Character) is emphasized, helping students design their unique platformer games. Additionally, students study platformer genre principles, deconstruct existing platformer games, and craft their gameplay based on these insights.
Below: A game by Mariya Tovma.
This module involves an in-depth analysis of the game world and its components: setting (place, time, and conditions), style, character, plot, theme, and surroundings. Students learn to craft game world laws crucial for gameplay and configure associated mechanics. In the latter part of the module, they explore interactive storytelling’s specificities and its roles in creating nonlinear game experiences. Viewing games as both art and educational tools, students analyze, create, and test several prototypes to enhance their narrative design skills, culminating in proficient game text writing.
In a game jam format, students develop a playable mechanic based on an assigned theme within one month, with two jam cycles planned. The jam format emphasizes focus and mastery of the «one game — one feature» method. The module also focuses on interfaces and mobile game design. Students learn to work with widgets, understand the limitations of mobile platforms, and design compatible interfaces, as well as explore interface design principles, UX and UI concepts, and relevant documentation skills.
Below: A game by Anastasiya Belyakova & Mariya Voynova.


Students engage with project development and iteration, creating various game concepts and studying the development process through rapid prototyping methods. This involves analyzing player choices and approaches to fine-tuning them. The module delves into the internal, situational, and meta-game balance: probability, randomness, feedback loops, transitive mechanics, cost curves, and fairness perception. Students learn how balance impacts progression and pacing, which is reflected in quantitative metrics and statistics. Ultimately, they gain an understanding of the broader principles in game design by expanding effective player choice tactics and strategies.
Students analyze the shooter genre using Unreal Engine, deconstructing top game mechanics and creating their prototypes. The goal is to understand and implement effective shooter mechanics, covering enemy and weapon design, combat encounters, and engaging combat mechanics. Additional focus includes implementing stealth elements, designing modular levels, and tuning game balance for dynamic progression.
Below: A game by Polina Dvoryankina & Anastasiya Kruchina.
Students deepen their understanding of the year’s topics by assembling coherent systems from mechanics targeted at specific tasks and balancing them. They create original settings and stories, refine game design texts, and develop user-friendly UIs, all aimed at supporting one overarching concept.
This module introduces students to teamwork in game development using Unreal Engine, with role distribution (artist, modeler, programmer, game designer) and task delegation within teams. They learn version control systems and workflow stages, focusing on team collaboration specifics. The module also covers project management methodologies and collaboration best practices, with an analysis of the strategy genre, including structure, subgenres, mechanics, balance, and interface considerations.
Below: A game by Zhamyan Hubrikov, Egor Gauf & Karina Bekbayeva.


Upon completing the modules outlined above, students will emerge as proficient and versatile game designers, equipped with a robust foundation in both theoretical and practical aspects of game development. Key learning outcomes include: systems thinking, genre-specific skills, interactive storytelling, prototyping and iteration, user experience and interface design, teamwork and project management.
Year Three — Game Production
In the third year, students immerse themselves in video game production, expanding their expertise in areas such as balance, narrative design, and systems-based game design. They also develop proficiency in marketing, management, and the production of commercial video games. Students learn to form teams and undertake complex projects, laying a solid foundation for their post-graduation careers.
Students create a comprehensive concept document detailing three core gameplay mechanics, the setting, and a story using narrative techniques. This document provides a blueprint for artists, programmers, and game designers to begin their work. Throughout this module, students gain skills in user experience (UX), game loop design, developing primary and auxiliary mechanics, utilizing visual references, defining genres based on gameplay loops, monetization models, as well as creating project documentation and a business plan.
This module aims to enhance students' visual perception and equip them with skills essential for video game art direction. Students receive in-depth instruction in graphic design and the psychology of player-environment interaction. To broaden their professional scope, they study principles and methods of animation, basics of directing and creating artboards, techniques for managing lighting, stylization, and perspective, and the specifics of using various game cameras. Students also produce the visual design for their projects, preparing them for pitching and team formation.
Below: A game by Dmytro Pohorielov, Sofiya Shtepa, Alsu Muhamadieva, Ekaterina Tarasova, Yuriy Kruglov, Elizaveta Artemeva & Ilya Gulyaev.
Students form teams and choose their specialization within these groups. They then develop a game prototype based on one of the concept documents selected through a student and faculty vote. This process includes implementing game systems, calculating the necessary content (art, programming, sound, text, etc.), iterative development, project management, and establishing the production pipeline.
In this module, students begin crafting the visual elements for their projects. They study graphic design fundamentals, discovering optimal and clear ways to organize space. Students experiment with positioning characters, cameras, and objects in space. During project creation, they explore additional features of 3D modeling programs and work with sound and music in games.
Below: A game by Danila Antonenko, Nikita Korolkov & Anastasiya Keller.
Student teams continue refining their project, aiming to create a gameplay level that features balanced mechanics and fundamental visuals. All gameplay functions are implemented according to UX specifications. The level is developed, the setting, story, and dialogues are written, and narrative tools are configured. Work on Player Experience (Player UX) is completed, gameplay loops and secondary mechanics are enhanced, models and sprites are integrated. Work progresses on the user interface and feedback, balancing game systems, and collaborating with external participants.
In this module, students explore how game interfaces influence perception and the importance of proper UI design. They examine the history of interface development from early arcade games to modern AAA projects. Students analyze various types of interfaces, their pros and cons, and how interfaces can impact gameplay, making it more user-friendly or, alternatively, more challenging.
Below: A game by Zoya Makurina, Darya Bukovskaya, Anna Mozaykova, Nikol Strizh, Alex Peer Eftimov & Goar Eritsyan.




Students continue team collaboration to create a vertical slice of the game. This phase involves crafting a balanced gameplay level, finalizing game design, compiling user interface and feedback, integrating and customizing narrative design tools, completing content, and preparing a pitch-ready presentation of the project.
In this module, students explore the basics of experimental graphics and their application in game development. They learn methods for creating unique visual effects and how to apply them in games. The module examines new forms and techniques of image creation for designing distinctive game characters, locations, and effects. Students learn to create interactive game elements, work with 2D and 3D graphics programs, and study the essentials of animation and compositing.
Below: A game by Anton Panteleev, Valeriya Gracheva, Artem Matskevich, Dmitriy Sergienko, Ekaterina Nazarova, Tamara Dmitrienko & Darya Levina.
By the end of Year Three, students will be proficient in game development and artistic integration, with advanced skills in conceptualizing, designing, developing, and refining video games. They will excel in visual storytelling, prototyping, iterative development, and production management. Students will also master creating detailed documentation, directing visual styles, using advanced graphic design and animation, integrating gameplay mechanics, designing intuitive interfaces, crafting narratives, and exploring experimental graphics for innovative effects.
Year Four — Graduation Project
In the final year, students have the opportunity to choose a project that interests them most: they can assemble and publish a small game, develop a complex prototype to attract investment, or create their own personal dream game. The project can be pursued individually or by a team of multiple students. Development is guided by an experienced supervisor, complemented by research work, and culminates in a defense presentation before a panel of industry representatives.
Project leader: Mariya Konovalova
Project leader: Aleksandra Mihaylenko
Project leader: Sofiya Selyanina
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