
Black, this is Agent Red… … …we have the server coordinates.

«The signal from the residential complex may be a trap, support androids are en route.»
Black Frequency is a stealth-action game set in a snowy megapolis of the future, where digital systems determine the fate of society, and the innermost thoughts of people are laid bare to all-seeing intelligence agencies. The forces of the old and new world are fighting for control, seeking to establish their own order.

The new capital is surrounded by a wall; the closer you get to it, the more atmospheric regulation towers you will see. This is how the city maintains living conditions suitable for human beings.
The trade off, however, is the complete absence of daylight.
The old city and the wall during the day.
An artificial projection was installed on the wall, but the fake sky proved to be no less gloomy than the real one. After it was vandalized multiple times, the wall malfunctioned, so the fragments of daylight break through in the middle of the night.
«The sky has gone crazy tonight… When will it be restored?»
Early morning. The monorail that connects residential complexes wakes up and commences the transportation.
The agency has direct access to all the data that neurointerfaces worn by the citizens perceive. Through them, people engage in direct mental communication, so valuable insights concerning an upcoming mission may be derived from random conversations.
The old city at night.
«They blocked the road again, there are always troubles in this part of the city…»
Artificial intelligence has long surpassed humans in data processing speed and androids win in terms in physical capabilities. The main source of income for the residents is maintaining their own android staff or AI agents leased to government corporations.
«Construction robots are dismantling the ruins outside the city… With sustainability politics, any materials are worth their weight in gold.»
The police have replaced the majority of patrols with robots, accompanied by two human officers issuing commands.
Robot police sealing off the road.
Linear missions
Cultists — are they enemies, or victims? The player will decide whether to spare or destroy them.
With the help of his exoskeleton, Black can move at superhuman speed.
During each mission, the squad battles a new hostile faction. Throughout the game, the team will encounter corporate enclaves, armed hackers, and mercenaries from international intelligence agencies.
Black can borrow the abilities of his allies, such as taking control of the red androids.
At the beginning of the game, Black is opposed by a death cult striving to replace not only the body, but also the mind with cybernetic implants.
Agent Black is able to see how the attacks of the cultists appear in cyberspace.