
Описание проекта
«Ведьмочка в закулисье театра Обскура» — экшен-ориентированная видеоигра в жанре шутер от третьего лица про ведьмочку, которой при помощи заклинаний предстоит пробиваться сквозь толпы врагов, чтобы расправиться с членами своей семьи.

Ключевой арт из оригинального проекта
Материалы оригинального проекта
Дизайны врагов из оригинального проекта
Дизайны игровых локаций из оригинального проекта


Дизайн главной героини из оригинального проекта
Нейросеть
Для генерации всех изображений использовалась нейросеть Ideogram.
Сгенерированные дизайны врагов
Новый дизайн врага кота
A medium shot of a dark fantasy video game scene where a witch protagonist is facing off against a bizarre, plush toy-like creature resembling a distorted cat. The creature has an oversized head, hauntingly wide eyes, and an unsettling grin. Its body appears soft and textured, with tattered fur and visible stitching. The creature emits an eerie glow from its eyes, surrounded by a magical aura. The background is a dark, theatrical environment with gothic architecture and shadowy corners.
Новый дизайн врага кролика
Create a unique enemy for a dark fantasy video game featuring a witch protagonist. Design a bizarre, plush toy-like creature resembling a distorted rabbit, styled to look like a worn, whimsical stuffed animal. It should have an oversized head, hauntingly wide eyes, and an unsettling grin that evokes both charm and dread. Its body should appear soft and textured, with tattered fur and visible stitching, hinting at a dark backstory. The creature emits an eerie glow from its eyes, surrounded by a magical aura. Set it in a dark, theatrical environment with gothic architecture and shadowy corners, using deep purples, blacks, and dark blues. Incorporate frayed seams and mismatched patterns in its design to enhance its unsettling plush charm.
Новый дизайн врага слона
A dark fantasy video game scene. In the foreground, there is a bizarre, plush toy-like creature resembling a distorted elephant. The creature has an oversized head, hauntingly wide eyes, and an unsettling grin. Its body appears soft and textured, with tattered fur and visible stitching. The creature emits an eerie glow from its eyes, surrounded by a magical aura. The background is a dark, theatrical environment with gothic architecture and shadowy corners, using deep purples, blacks, and dark blues. The creature’s design features frayed seams and mismatched patterns, enhancing its unsettling plush charm.
Сгенерированные игровые локации
Новый дизайн игровой локации
A dark fantasy environment for a video game featuring a witch protagonist. The scene is set in a surreal theatrical space reminiscent of Alice: Madness Returns. There is grand gothic architecture, ornate curtains, and dramatic lighting. The environment contains twisted staircases, oversized props, and shadowy corners that evoke a sense of mystery. The atmosphere is eerie and enchanting, with a muted color palette of deep purples, blacks, and dark blues. There are soft, glowing accents that create a magical yet ominous ambiance.
Новый дизайн игровой локации
A dark fantasy environment for a video game featuring a witch protagonist. The scene is set in a surreal, abandoned attic reminiscent of Alice: Madness Returns. The space features grand gothic architecture, with crumbling beams and dramatic lighting casting eerie shadows. The attic contains twisted furniture, oversized cobwebs, and shadowy corners that evoke a sense of mystery. The atmosphere is both eerie and enchanting, with a muted color palette of deep purples, blacks, and dark blues. Soft, glowing accents illuminate forgotten artifacts and magical remnants, creating a magical yet ominous ambiance.
Новый дизайн игровой локации
A dark fantasy environment for a video game featuring a witch protagonist. The scene is set in a surreal kitchen reminiscent of Alice: Madness Returns. The space features grand gothic architecture, with ornate cabinets and dramatic lighting casting eerie shadows. The kitchen contains twisted shelves, oversized cooking utensils, and shadowy corners that evoke a sense of mystery. The atmosphere is both eerie and enchanting, with a muted color palette of deep purples, blacks, and dark blues. Soft, glowing accents illuminate various magical ingredients and potions, creating a magical yet ominous ambiance.
Сгенерированный дизайн главной героини
Новый дизайн главной героини
Design the main character for a dark fantasy video game featuring a witch protagonist. She should appear youthful, around 14 years old, with a whimsical yet slightly eerie aesthetic. Her body should look as if it has been stitched together from various plush parts, giving her a soft, doll-like appearance with visible seams. As a witch, her clothing should complement this design, featuring flowing robes or a dress made of mismatched fabrics that enhance her magical essence. Her expression should convey a mix of determination and innocence, with large, expressive eyes that reflect her power. In her hand, she wields a combat magical staff adorned with intricate designs and glowing accents. The overall design should evoke a sense of both enchantment and unease, fitting seamlessly into the dark fantasy world reminiscent of Alice: Madness Returns.
Сгенерированные рекламные постеры


Новые постеры для проекта
A dark fantasy video game poster featuring a witch protagonist facing off against a bizarre, plush toy-like creature resembling a distorted cat. The creature has an oversized head, hauntingly wide eyes, and an unsettling grin, with a soft, textured body that shows tattered fur and visible stitching. It emits an eerie glow from its eyes, surrounded by a magical aura. The background depicts a dark, theatrical environment with gothic architecture and shadowy corners. The overall composition evokes a sense of mystery and adventure, capturing the enchanting yet ominous atmosphere of the game.
Сгенерированная айдентика
Новый дизайн логотипа игры
Цветовая палитра айдентики
Create a logo for the action video game ’Witch in the Backstage of the Obscura Theater’ The design should feature a whimsical yet dark aesthetic, showcasing a stylized witch character surrounded by theatrical elements like masks and curtains. Use a color palette of deep blacks and purples, accented with bright acidic greens and pinks. The title should be in an ornate, gothic font that appears enchanted. The overall mood should convey mystery and adventure in a magical world.
Мерч
С помощью сервиса FontsOnline был найден шрифт, схожий на использующийся в логотипе, а именно: Maragsa.


Новый дизайн мерча
Новый сгенерированный логотип видеоигры был добавлен на мокапы при помощи программы Photoshop.