
A board game for five players. One player assumes the role of a ruthless mortician mole, while the others are transformed into uncomments.

In the ideal cotopolis of the future, medicine has reached such heights that it has learned to treat death by non-comantic means. The mole maker likes to bury dead bodies a lot. He’s not comfortable with this arrangement, and he’s determined to blow up all the non-companies' labs in town!
Brief
Necomunants hunt the mole and fight for precious meat, while the mole hides its location and tries to hit their vulnerable points.

Uncomunated
The goal of the non-companies is to take away all 30 points of health from the mole by means of necrocotts and get more meat than others.
At the beginning of the game, non-comantes get meat from the lab. For meat, roads are being built to seize territories and necrocotts to protect them from other non-companies and to combat the mole.
At the end of the course, unused meat rots, so every move needs to be planned in such a way as to maximize its use.
The amount of meat received can be increased in the occupied areas of the hospital. The closer a hospital is built to the center of the field, the more meat we get from it.
But we need to be careful where we build it, because it won’t be possible to tear down hospitals after that.
A mole robber.
The purpose of the gravel mole is to collect 3 detonators and mine 3 out of 4 non-companie laboratories. The exception is the laboratory that the mole chooses at the beginning of the game as the starting point.
Every move of the mole is secretly moved across the field into one cell. To make extra movements, the mole saves energy glasses.
The mole also has maps of tricks that can be placed on points that it has previously moved to. Stunt maps are divided into bombs that help to blow up necrocotts and teleports that help the mole escape when found.
Print it and play it!