
Here is the visual and thematic solution of the Forget Me Nots game project. The creative task is, through the visual language of the game, to convey the carefreeness of the emergence of a young generation in the wreckage of an era that has passed away.

Sitting is a world where new people try to find their place in the sun. It’s a fairy tale of unfulfilled expectations and the fact that after bad things, good things always come.

The familiar images highlight the return of people to magical thinking. «It exists because I believe it.»

That’s how man and nature stand against each other. The round is safe, the sharp is the opposite. Sometimes this rule turns over.

The houses are covered with self-building and various patches. Locals are striving to improve housing conditions despite poverty and destruction.
The village drowns in greens, and trees break through houses, ivy, and vineyards cover walls, and nature prevails in the human environment.
Brilliant, wandering between the towns in search of the lost. It’ll help if it sees the benefits.
Fight: Knows all the shacks. It comes when no one calls; it disappears when everyone is waiting.
Will: I learned all the herbs, even though it is not enough to be a witch. Smell like a dog, eye like an eagle.