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Сиэ

Longread translated automatically
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They say the sky used to be clean, a  Moon  — whole. Now the world is under a crimson rift. — the memory of  that night when the reality was cracked, and  in  the world was filthy.

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The final rendezvous of the character in the location

Sie clearly remembers only this world: ash instead of rain, wandering shadows and  space where time flows differently. In 'nbsp; last time, her 'nbsp; her home village was held back by her 'nbsp; teacher  — the last person to remember the old machines that let the beasts come from 'nbsp; the Broken. The creatures arrived at the dawn. They were not  they were just people  — followed by darkness. The teacher died covering for little Sie. The village was burned to the ground, and the cries of the souls of the inhabitants were heard.

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SYE synematic frame

She wanted revenge, but she knew that she had the strength to handle it. She’s gone by  Slapping. Where the filth is most prevalent, among the bones of ancient creatures, a wild metal flower grew to absorb the rage of the dead world. As she approached the flower, she told him her grief and the ancient cursed power helped her. Sverna has spread into  Sie, making it  the part of the world that took everything from  it’s everything, but  by having the power to wipe out the aggressors from  the face of the earth.

Concept article

==History==Ciae’s creation began with an abstract representation in  head and  moving it to  something more visible and  understood, and  called the concept art  — this and  there is a starting point for all further stages of the standard character development pipline.

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== sync, corrected by elderman == @elder_man

Sculpting & Retopology

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Sculpting character

ZBrush  — the program, in  which the character received its volumetric character, which was in line with my design and  e  a distinct story.

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Retopology of the character in grayshade

Sie  — complex with  the design view of the model, in  the sculpture process had to transfer it to  the character with  helping shapes of armor, but  and  it wasn’t  so simple. She’s a cursed warrior flower, a  means in  it has to be combined with grace with&nbsp0; strength, beauty with&nbsp1; with&nbsp2; — for this it was necessary to combine the references to iron armor with&nbsp3; flowers, rework, create with&nbsp4; to combine all of with&nbsp5; elements.

Original size 3500x2481

Retopology of the character in grayshade

The character’s retopology was performed in  Autodesk Maya and  most of it was performed manually.

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Wireframe character retopology

For example, the grid for each bend of the stalks swirling along the  e  the body, I  carefully created almost the  polygon, because the whole character’s topology must be ready for the  the next stages of the pipline, and  especially for  animation.

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Wireframe character retopology

Rigg & Animation

Rigg was also done in  Maya, which has become a rather difficult step, because on the Sie Hotel there are many elements that, like the  body, must depend on the  e  skeleton. But the trick is not  it’s just in  that they have to move with the  the body, they also have different materials, such as Seae’s petals, which are very fine-tuned to not  to break and  not  to bend, because it’s thought they’re the&nbsp0; iron.

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character rig

UV & Texturing

The UV was made in  tot  also the program, which was also the previous stage, but  texturing was created in  Adobe Substance Painter.

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UV-checker character

The challenge here was to tell us that what happened with  Seah did not come from  out of  our world.

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character texturing

Sie’s broth acquired metal, a little holographic material, flowers on  ee  tele began to burn sinisterly with light, and  the body received a texture similar to the jelly with  metal gloss; they became like  the vessels supporting life in  Sea and  in  her  the eternal curse.

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character texturing

In  the moments when the stalks are on  Sea and  hey  the lights of the brightest aggressive light become clear  — it is now extremely dangerous.

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cinematic

The final stage was the creation of synematics in  Unreal Engine, Ciae was moved to  the program and  loaded into  the forest where her  story happened many years ago. Now  also she’s always wandering, in the dark fog forest, and  she sees the ghosts of those who hurt her; and  her  the village is in mortal pain.

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Every time she defeats the bandits, which may already exist only in  she  smartly, on  her  a new sinister metal flower grows.

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SYE synematic frame