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The Giant Quest: Water Pass

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133
Finalist of the competition

B  presentations presented by the Water Pass — one of the  five bioms for the game o  The Nomad who has to travel on  the spires of the ancient Giants because the world around him is dangerous and  will cause.

The way to Waterwater is full of dangers.

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WOMAN

The aquatic biom consists of two locations: the dark bog below, and  Waterfalls at the foot of the mountains.

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In the Boat’s water, monsters melt, predatory plants watch over the alien’s every move, poisonous volatilities run down into the water glads. The remains of extinct large creatures are everywhere.

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Flowers spit on spores. It’s better to stay away from the 'nbsp; they’re away.

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To save himself from the 'nbsp; spore, the Nomad is building a safe haven from the 'nbsp; the parts of the Giant that he 'nbsp; can gather.

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During the night on the  bogs help guide natural fluorescence.

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WATERPADS

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Light, c  clean water. They come here to satisfy the thirst of all sorts of creatures.

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Through the Falls, it goes further, into the uncharted Caves.

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The path to  the cave lies through a nest of dangerous parasites that can spread onto  Giant.

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Rain and  evaporative so  also dangerous for the Nomad. It’s better to hide from them.

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VIDEO

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