
B presentations presented by the Water Pass — one of the five bioms for the game o The Nomad who has to travel on the spires of the ancient Giants because the world around him is dangerous and will cause.
The way to Waterwater is full of dangers.

WOMAN
The aquatic biom consists of two locations: the dark bog below, and Waterfalls at the foot of the mountains.


In the Boat’s water, monsters melt, predatory plants watch over the alien’s every move, poisonous volatilities run down into the water glads. The remains of extinct large creatures are everywhere.
Flowers spit on spores. It’s better to stay away from the 'nbsp; they’re away.
To save himself from the 'nbsp; spore, the Nomad is building a safe haven from the 'nbsp; the parts of the Giant that he 'nbsp; can gather.
During the night on the bogs help guide natural fluorescence.
WATERPADS
Light, c clean water. They come here to satisfy the thirst of all sorts of creatures.
Through the Falls, it goes further, into the uncharted Caves.
The path to the cave lies through a nest of dangerous parasites that can spread onto Giant.
Rain and evaporative so also dangerous for the Nomad. It’s better to hide from them.
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