
The characters created for the Smile video games, Sir, are represented here. The game combines the darkness of the topic with the absourhood of its images — and on characters are affected. Grote proportions with long limbs and thin fingers combine with fancy clothes inspired by style XIX forever. 3d the model is perceived as a canvas, on the c the character’s character manifests itself in helping large, crude swabs. The colours are more compressive than in reality, and the shades are orange and the sick, 'quao; dusty» as well as the city.
He took the floor.

The cymbal of slums and the hero of secular ruts: there is no place in the city where the speaker was not he felt like a fish in he felt like a water.

It’s no wonder the falds of his frontal fracco look like the tail of a winding fish.
Rich
The person who’s secured is not the only person who’s identified as clean, but clean, and the number of tooth prostheses made out of the the gold.
His expensive costume’s pasting shades look particularly impressive on the smog and street dust.
Middle
In the difference from the neighbor, this citizen has to walk on work. He’s like a uniform.
The worn jacket split into the huhnbsp; spin in the hubsp; stew, but huh nbsp; new to afford the new he’s huhnbsp; not in the huhnbsp; state.
Poor man.
The most unreliable representative of urban society: a lot of free time and no prospects. Teeth are missing, too.
It’s possible that his rubbed shoes will collapse before he’s he’ll lose his last teeth.