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CODENAME: Project Sapphire

Longread translated automatically
PROTECT STATUS: not protected
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A table card game on the '90s on the ' 2 people with the  the fight system in the '  the retro-puncture of the '90s. Mixture « Mancchina& raquao; combined with the  the principles of the R „ Dungeons& Dragons“ without the usual role-playing game.

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About what? #/h2>

We’re moving quickly now: we have a city full of real hops, we’re going to call it City. In 'nbsp; in general, rob the Downtown and the 'nbsp; return the 'nbsp; what we own, to the 'nbsp; sluices. And  yes, there’s another one against us like this, and they’re gonna do us a little bit better than squad, but we’re gonna know exactly — they’re not gonna do us any better.
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Win

Catch the enemy and  first grab 5  orders executed.
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Mercenaries

Adventure, love, and of course  also money. == sync, corrected by elderman == @elder_man
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#h4 style="color: #2998ff»> Peaceful residents

Well, with  these things are simple: calling warriors and  non-ranners, not themselves  fighting, only protected.

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Warriors

Warriors

Real scumbags: fight to the right and  left, but  do anything to protect the world. For the money, again for the money, again. They hate non-ranners, they take them away at the first  they also hate them.

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Netranners

Yours are treated, others are maimed. They can help and  save a world or a warrior; they can and  they can use the other to push — they spend a separate move on  every action.
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#

Yes, without it. Guards, count those  even warriors: they come from out of nowhere around Downtown, as soon as we’re out there. While the guards are there, take away some chance of zero.
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Orders

Lacomka. On each of them, each has its own reward. The more rewards, the more people we can draw into our squad.
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Rule CODENAME: Project Sappire here. Ready!